Index

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | Y | Z

A

add_answer() (lesson.QAGenerator method)
add_bike() (cast.Cast method)
(skool.Skool method)
add_blackboard() (room.Room method)
(skool.Skool method)
add_blackboard_message() (cast.Cast method)
(character.Character method)
add_chair() (room.Room method)
(skool.Skool method)
add_character() (cast.Cast method)
add_character_offset() (graphics.Font method)
add_command() (ai.CommandList method)
(ai.CommandListTemplate method)
(cast.Cast method)
(character.Character method)
add_command_list() (cast.Cast method)
(character.Character method)
add_conker() (cast.Cast method)
add_cup() (skool.Skool method)
add_desk() (room.Room method)
(skool.Skool method)
add_desk_lid() (cast.Cast method)
add_door() (skool.Skool method)
add_eric() (cast.Cast method)
add_floor() (skool.Skool method)
add_frog() (cast.Cast method)
add_inventory_item() (skool.Skool method)
add_lesson() (timetable.Timetable method)
add_lesson_details() (timetable.Timetable method)
add_lesson_message() (cast.Cast method)
(character.Character method)
ADD_LINES (in module keys)
add_lines() (character.Character method)
(scoreboard.Scoreboard method)
(skool.Skool method)
add_lines_message() (cast.Cast method)
(character.Character method)
add_location() (skool.Skool method)
add_mouse() (cast.Cast method)
add_no_go_zone() (skool.Skool method)
add_noun() (lesson.AssemblyMessageGenerator method)
add_pellet() (cast.Cast method)
add_plant() (cast.Cast method)
(skool.Skool method)
add_qa_pair() (lesson.QAGenerator method)
add_question() (lesson.QAGenerator method)
add_room() (skool.Skool method)
add_routes() (skool.Skool method)
add_safe() (skool.Skool method)
add_sherry_drop() (cast.Cast method)
add_shield() (skool.Skool method)
add_sound() (sound.Beeper method)
add_special_playtime() (timetable.Timetable method)
add_sprite() (cast.Cast method)
add_staircase() (skool.Skool method)
add_stinkbomb() (cast.Cast method)
add_to_score() (scoreboard.Scoreboard method)
(skool.Skool method)
add_verb() (lesson.AssemblyMessageGenerator method)
add_wall() (skool.Skool method)
add_water() (cast.Cast method)
add_water_drop() (cast.Cast method)
add_window() (skool.Skool method)
AddLines (class in ai)
ai (module)
aim() (ai.FireCatapult method)
(ai.FireWaterPistol method)
(ai.Hit method)
aim_catapult() (character.Character method)
(eric.Eric method)
aim_water_pistol() (character.Character method)
ALARM_INK (in module character)
ALARM_PAPER (in module character)
alert_lines_givers() (eric.Eric method)
ALL_SHIELDS (in module sound)
Animal (class in animal)
animal (module)
animatorystates (module)
answer_question() (lesson.Lesson method)
appear() (plant.Plant method)
ARM_UP (in module animatorystates)
ask_question() (lesson.Lesson method)
ASSEMBLY_DIRECTION (in module ai)
ASSEMBLY_FINISHED (in module signals)
ASSEMBLY_HALL (in module eric)
ASSEMBLY_PREFIX (in module timetable)
ASSEMBLY_SIT_RANGE (in module ai)
AssemblyMessageGenerator (class in lesson)
ASYNC (in module sound)
auto_shut() (barrier.Door method)
AUTO_SHUT_DELAY (in module barrier)
auto_shut_doors() (skool.Skool method)
AwaitAssemblyTime (class in ai)

B

BACK_TO_SKOOL (in module lines)
Barrier (class in barrier)
barrier (module)
barrier() (skool.Skool method)
BB_BACKTRACK (in module ai)
BB_INK (in module room)
BB_NEWLINE (in module room)
BB_PAPER (in module room)
BB_WIDTH (in module room)
BE_PUNCTUAL (in module lines)
Beeper (class in sound)
BELL (in module sound)
below() (floor.Floor method)
bend_over() (eric.Eric method)
BEND_OVER_DELAY (in module eric)
BENDING_OVER (in module animatorystates)
beside() (room.Blackboard method)
beside_blackboard() (room.Room method)
(skool.Skool method)
BESIDE_ERIC_X_RANGE (in module cast)
Bike (class in bike)
(class in mutable)
BIKE (in module sound)
bike (module)
BIKE_COMBO_SCORE (in module eric)
BIKE_ON_FLOOR (in module animatorystates)
BIKE_SECRETS (in module character)
BIKE_UPRIGHT (in module animatorystates)
BLACK (in module graphics)
Blackboard (class in room)
blackboard_dirty() (room.Room method)
BLOCK (in module sound)
BLUE (in module graphics)
BOARD_DIRTY (in module character)
BRIGHT_BLACK (in module graphics)
BRIGHT_BLUE (in module graphics)
BRIGHT_CYAN (in module graphics)
BRIGHT_GREEN (in module graphics)
BRIGHT_MAGENTA (in module graphics)
BRIGHT_RED (in module graphics)
BRIGHT_WHITE (in module graphics)
BRIGHT_YELLOW (in module graphics)
build_skool() (skoolbuilder.SkoolBuilder method)

C

can_bend_over() (eric.Eric method)
can_drop_stinkbomb() (character.Character method)
(eric.Eric method)
can_dump_water_pistol() (eric.Eric method)
can_expel_eric() (character.Character method)
can_fire_catapult() (character.Character method)
(eric.Eric method)
can_fire_water_pistol() (character.Character method)
(eric.Eric method)
can_get_lines() (cast.Cast method)
can_give_lines() (character.Character method)
can_give_lines_message() (character.Character method)
can_kiss() (eric.Eric method)
can_kiss_eric() (character.Character method)
can_mount_bike() (eric.Eric method)
can_open_door() (character.Character method)
(eric.Eric method)
can_open_doors() (character.Character method)
can_receive_lines() (character.Character method)
can_release_mice() (eric.Eric method)
can_reveal_safe_secret() (skool.Skool method)
can_see_special_answer() (character.Character method)
can_shadow_eric() (character.Character method)
can_sit_on_stairs() (character.Character method)
(eric.Eric method)
can_smell_stinkbomb() (character.Character method)
can_smell_stinkbombs() (character.Character method)
Cast (class in cast)
cast (module)
CATAPULT (in module sound)
CATAPULT0 (in module animatorystates)
CATAPULT1 (in module animatorystates)
Catch (class in ai)
CATCH (in module keys)
catch_animal() (ai.Catch method)
(eric.Eric method)
caught_mouse() (cast.Cast method)
CEILING_HEIGHT (in module room)
chain() (mutable.Bike method)
chain_bike() (skool.Skool method)
Chair (class in room)
chair() (character.Character method)
(room.Room method)
(skool.Skool method)
change_command_list() (cast.Cast method)
(character.Character method)
Character (class in character)
character (module)
CHASE_ERIC_OUT_MIN_X (in module ai)
CHASE_MIN_X (in module character)
ChaseEricOut (class in ai)
check_bike_keys() (eric.Eric method)
check_combinations() (eric.Eric method)
check_cup() (ai.JumpOffSaddle method)
(eric.Eric method)
check_door_status() (character.Character method)
check_drinks_cabinet() (skool.Skool method)
check_eric() (lesson.Lesson method)
check_eric_initial() (lesson.Lesson method)
check_heads() (animal.Frog method)
(cast.Cast method)
check_mouse() (character.Character method)
check_safe() (skool.Skool method)
check_shields_at() (character.Character method)
check_understanding() (eric.Eric method)
CheckIfTouchingEric (class in ai)
clear() (room.Blackboard method)
(signals.Signals method)
CLIMB_SKOOL_GATE (in module ai)
ClimbOverSkoolGate (class in ai)
CLOSE_DOORS (in module keys)
collect_desk_contents() (eric.Eric method)
COME_ALONG_PREFIX (in module lines)
Command (class in ai)
command() (ai.AddLines method)
(ai.AwaitAssemblyTime method)
(ai.ChaseEricOut method)
(ai.CheckIfTouchingEric method)
(ai.CommandList method)
(ai.ComplexCommand method)
(ai.ConductAssembly method)
(ai.ConductClass method)
(ai.ConductClassWithEric method)
(ai.ConductClassWithoutEric method)
(ai.DoAssemblyDuty method)
(ai.EndGame method)
(ai.EvadeMouse method)
(ai.Fall method)
(ai.FallToFloor method)
(ai.FetchEric method)
(ai.FindEric method)
(ai.FindEricIfMissing method)
(ai.FindSeat method)
(ai.Flight method)
(ai.Floored method)
(ai.Follow method)
(ai.Freeze method)
(ai.GoTo method)
(ai.GoToRandomLocation method)
(ai.GrassAndAnswerQuestions method)
(ai.Grow method)
(ai.HitOrFireNowAndThen method)
(ai.Hop method)
(ai.JumpIfOpen method)
(ai.JumpIfShut method)
(ai.KnockedOver method)
(ai.MonitorEric method)
(ai.MoveAboutUntil method)
(ai.MoveBike method)
(ai.MoveDeskLid method)
(ai.MoveFrog method)
(ai.MoveMouse method)
(ai.MovePellet method)
(ai.MoveWater method)
(ai.Pause method)
(ai.Restart method)
(ai.RideBike method)
(ai.Say method)
(ai.SetClock method)
(ai.SetControllingCommand method)
(ai.SetRestartPoint method)
(ai.SetSubcommand method)
(ai.ShadowEric method)
(ai.Signal method)
(ai.SitStill method)
(ai.StalkAndHit method)
(ai.StartDinnerIfReady method)
(ai.StartLessonIfReady method)
(ai.Stink method)
(ai.StopEric method)
(ai.TellClassWhatToDo method)
(ai.TellEric method)
(ai.TellEricAndWait method)
(ai.TellKidsToSitDown method)
(ai.TripPeopleUp method)
(ai.Unsignal method)
(ai.WaitAtDoor method)
(ai.WaitUntil method)
(ai.WalkAround method)
(ai.WalkFast method)
(ai.WalkUpOrDown method)
(ai.WatchForEric method)
(ai.Write method)
(ai.WriteOnBoard method)
(ai.WriteOnBoardUnless method)
CommandList (class in ai)
CommandListTemplate (class in ai)
complete_action() (character.Character method)
ComplexCommand (class in ai)
ConductAssembly (class in ai)
ConductClass (class in ai)
ConductClassWithEric (class in ai)
ConductClassWithoutEric (class in ai)
Conker (class in droppable)
CONKER (in module animatorystates)
(in module sound)
CONKER_CLOCK_TICKS (in module character)
conker_falling() (cast.Cast method)
CONKER_WAKE_TIME (in module character)
contains() (graphics.Screen method)
(room.NoGoZone method)
(room.Room method)
(staircase.Staircase method)
contains_location() (floor.Floor method)
(staircase.Staircase method)
coords() (location.Location method)
Cup (class in mutable)
cup() (skool.Skool method)
CYAN (in module graphics)

D

DANGER_ZONE (in module character)
debug (module)
deck() (character.Character method)
(eric.Eric method)
deliver_contents() (desklid.DeskLid method)
descend() (eric.Eric method)
DESCENT_MIDDLE_WINDOW (in module ai)
DESCENT_TOP_WINDOW (in module ai)
Desk (class in room)
DESK (in module sound)
desk() (room.Room method)
(skool.Skool method)
DESK_EMPTY (in module animatorystates)
DESK_LID_DELAY (in module ai)
DESK_STINKBOMBS (in module animatorystates)
DESK_WATER_PISTOL (in module animatorystates)
DeskLid (class in desklid)
desklid (module)
dethrone() (character.Character method)
(eric.Eric method)
Dethroned (class in ai)
DETHRONED_DELAY (in module ai)
die() (animal.Mouse method)
(plant.Plant method)
dismount() (eric.Eric method)
dismounted() (eric.Eric method)
DoAssemblyDuty (class in ai)
done() (ai.ComplexCommand method)
Door (class in barrier)
DOWN (in module keys)
down() (ai.Jump method)
(character.Character method)
draw() (graphics.Screen method)
(skool.Skool method)
draw_blackboard() (graphics.Screen method)
draw_image() (graphics.Screen method)
draw_mutable() (skool.Skool method)
draw_skool() (graphics.Screen method)
DRINKS_CABINET (in module skool)
Drop (class in droppable)
drop() (ai.DropStinkbomb method)
(stinkbomb.Stinkbomb method)
drop_anyone_at() (cast.Cast method)
DROP_STINKBOMB (in module keys)
drop_stinkbomb() (character.Character method)
(eric.Eric method)
DROP_X (in module droppable)
DROP_Y (in module droppable)
Droppable (class in droppable)
droppable (module)
DropStinkbomb (class in ai)
DUMP_WATER_PISTOL (in module keys)
dump_water_pistol() (ai.DumpWaterPistol method)
(eric.Eric method)
DumpWaterPistol (class in ai)

E

empty() (room.Desk method)
end_flight() (eric.Eric method)
end_game() (character.Character method)
(skool.Skool method)
EndGame (class in ai)
ENTER (in module keys)
Eric (class in eric)
eric (module)
ERIC_PROXIMITY (in module animal)
eric_understood() (cast.Cast method)
(character.Character method)
ESCAPE_MIN_X (in module character)
EVADE_MOUSE_COUNT (in module ai)
EvadeMouse (class in ai)
expand() (lesson.QAGenerator method)
expand_message() (skool.Skool method)
expand_names() (cast.Cast method)
(character.Character method)
expand_title() (cast.Cast method)
expel_eric() (cast.Cast method)

F

Fall (class in ai)
fall() (ai.JumpOffSaddle method)
(bike.Bike method)
(droppable.Droppable method)
fall_from_cup() (animal.Frog method)
fall_off_plant() (character.Character method)
(eric.Eric method)
fall_to_floor() (character.Character method)
(eric.Eric method)
FallToFloor (class in ai)
FAST (in module character)
(in module keys)
FASTER (in module character)
fetch_eric() (lesson.Lesson method)
FetchEric (class in ai)
fill() (mutable.Cup method)
fill_cup() (skool.Skool method)
fill_desks() (skool.Skool method)
find_spot_to_sit() (ai.SitForAssembly method)
FindEric (class in ai)
FindEricIfMissing (class in ai)
FindSeat (class in ai)
finish() (ai.Command method)
finish_growing() (plant.Plant method)
finish_kiss() (ai.Kiss method)
(character.Character method)
finish_writing() (input.Keyboard method)
finished_speaking() (character.Character method)
(lesson.Lesson method)
fire() (ai.FireCatapult method)
(ai.FireWaterPistol method)
FIRE_CATAPULT (in module keys)
fire_catapult() (character.Character method)
FIRE_WATER_PISTOL (in module keys)
fire_water_pistol() (character.Character method)
(eric.Eric method)
FireCatapult (class in ai)
FireNowAndThen (class in ai)
FireWaterPistol (class in ai)
flash() (mutable.Flashable method)
FLASH_CYCLE (in module skool)
FLASH_MOST (in module keys)
Flashable (class in mutable)
Flight (class in ai)
FLIGHT_SKOOL_GATE (in module ai)
Floor (class in floor)
floor (module)
floor() (skool.Skool method)
floor_at() (skool.Skool method)
floor_below() (skool.Skool method)
Floored (class in ai)
FLY (in module animatorystates)
fly() (eric.Eric method)
FlyOverSkoolGate (class in ai)
Follow (class in ai)
Font (class in graphics)
FONT (in module graphics)
FONT_INK (in module graphics)
FONT_PAPER (in module graphics)
Freeze (class in ai)
freeze() (eric.Eric method)
freeze_eric() (cast.Cast method)
(character.Character method)
Frog (class in animal)
FROG (in module items)
(in module sound)
FROG_LONG_HOP (in module ai)
FROG_SHORT_HOP (in module ai)
FROG_TURN_ROUND (in module ai)
FROG_X (in module animal)
FROG_Y (in module animal)

G

Gallery (class in graphics)
Game (class in game)
game (module)
generate_message() (lesson.AssemblyMessageGenerator method)
get() (cast.Cast method)
get_absent_tale() (cast.Cast method)
GET_ALONG (in module lines)
GET_ALONG_TIME (in module skool)
get_animal() (cast.Cast method)
get_assembly_message() (character.Character method)
(skool.Skool method)
get_back_on_saddle() (eric.Eric method)
get_blackboard_edge() (character.Character method)
get_blackboard_images() (room.Room method)
get_blackboard_message() (character.Character method)
get_blackboard_writer() (room.Room method)
get_bubble() (graphics.Screen method)
get_chair_direction() (room.Room method)
get_come_along_message_id() (character.Character method)
get_command() (ai.FireNowAndThen method)
(ai.HitNowAndThen method)
get_command_class() (in module ai)
get_command_list_id() (animal.Animal method)
(bike.Bike method)
(character.Character method)
(desklid.DeskLid method)
(droppable.Droppable method)
(pellet.Pellet method)
(plant.Plant method)
(stinkbomb.Stinkbomb method)
(water.Water method)
get_commands() (ai.Catch method)
(ai.CommandListTemplate method)
(ai.DropStinkbomb method)
(ai.DumpWaterPistol method)
(ai.FireCatapult method)
(ai.FireWaterPistol method)
(ai.Hit method)
(ai.Jump method)
(ai.JumpOffSaddle method)
(ai.Kiss method)
(ai.MoveDoor method)
(ai.ReleaseMice method)
(ai.SitForAssembly method)
(ai.WipeBoard method)
get_config() (skoolbuilder.SkoolBuilder method)
get_conkerable() (cast.Cast method)
get_destination() (character.Character method)
get_door() (skool.Skool method)
get_eric_stopper() (cast.Cast method)
get_floor() (character.Character method)
get_GoTo_destination() (ai.CommandList method)
(character.Character method)
get_height() (skool.Skool method)
get_hit_tale() (cast.Cast method)
get_home_room() (skool.Skool method)
get_image() (character.Character method)
(graphics.Gallery method)
get_images() (cast.Cast method)
(mutable.Flashable method)
(room.Blackboard method)
get_ink_and_paper() (graphics.Screen method)
get_inventory_images() (skool.Skool method)
get_lesson_desc() (skool.Skool method)
get_lesson_message() (character.Character method)
get_lines() (eric.Eric method)
get_location() (character.Character method)
(eric.Eric method)
get_location_above_hand() (eric.Eric method)
get_location_of_eric() (cast.Cast method)
(character.Character method)
get_mouse_image() (skool.Skool method)
get_nearby_adults() (cast.Cast method)
(character.Character method)
get_nearby_lines_givers() (cast.Cast method)
get_nearest_lines_recipient() (cast.Cast method)
get_next_chair() (character.Character method)
(room.Room method)
get_next_staircase() (character.Character method)
GET_OFF_PLANT (in module lines)
GET_OUT (in module lines)
get_pelletable() (cast.Cast method)
get_punchee() (cast.Cast method)
(character.Character method)
get_qa_generator() (character.Character method)
get_question() (lesson.Lesson method)
get_random_destination() (character.Character method)
get_room() (skool.Skool method)
get_room_id() (timetable.Timetable method)
get_scroll_increment() (graphics.Screen method)
get_sherryable() (cast.Cast method)
get_speech_bubble() (character.Character method)
get_speech_bubbles() (cast.Cast method)
get_teacher() (skool.Skool method)
get_teacher_id() (timetable.Timetable method)
get_text() (graphics.Screen method)
get_title() (character.Character method)
GET_UP (in module lines)
get_up() (ai.SitForAssembly method)
(character.Character method)
get_victim() (pellet.Pellet method)
get_walk_state_index() (character.Character method)
get_waterable() (cast.Cast method)
get_width() (skool.Skool method)
get_write_tale() (cast.Cast method)
GIVE_ALL (in module keys)
give_lines() (character.Character method)
(lesson.Lesson method)
give_lines_for_hitting() (lesson.Lesson method)
give_lines_for_writing() (lesson.Lesson method)
give_lines_now() (character.Character method)
go_fast() (character.Character method)
go_slow() (character.Character method)
got_back_on_saddle() (eric.Eric method)
got_bike_combination() (skool.Skool method)
got_quit() (input.Keyboard method)
got_safe_combination() (skool.Skool method)
got_signal() (character.Character method)
(skool.Skool method)
got_storeroom_combination() (skool.Skool method)
GoTo (class in ai)
GoToRandomLocation (class in ai)
GoTowardsXY (class in ai)
GoToXY (class in ai)
graphics (module)
grass_for_hitting() (lesson.Lesson method)
grass_for_writing() (lesson.Lesson method)
GrassAndAnswerQuestions (class in ai)
GRASSEE_MARKER (in module cast)
GREEN (in module graphics)
Grow (class in ai)
grow() (plant.Plant method)

H

has_arm_raised() (character.Character method)
has_bike_secret() (character.Character method)
has_blackboard() (room.Room method)
has_char() (graphics.Font method)
has_kissees() (cast.Cast method)
has_line_of_sight_to() (character.Character method)
has_safe_key() (character.Character method)
has_safe_secret() (character.Character method)
has_special_question() (lesson.QAGenerator method)
has_stinkbomb() (eric.Eric method)
has_storeroom_secret() (character.Character method)
has_water_pistol() (eric.Eric method)
head_coords() (plant.Plant method)
hide() (character.Character method)
(eric.Eric method)
hide_in_desk() (skool.Skool method)
hide_teacher() (timetable.Timetable method)
HISCORE_Y_OFFSET (in module graphics)
Hit (class in ai)
HIT (in module keys)
hit() (ai.Hit method)
hit_barrier() (bike.Bike method)
hit_by() (droppable.Conker method)
hit_conker() (cast.Cast method)
(pellet.Pellet method)
hit_cup() (pellet.Pellet method)
(water.Water method)
hit_floor() (water.Water method)
hit_plant() (water.Water method)
hit_shield() (pellet.Pellet method)
(skool.Skool method)
hit_victim() (droppable.Conker method)
(droppable.Drop method)
HitNowAndThen (class in ai)
HitOrFireNowAndThen (class in ai)
HITTING0 (in module animatorystates)
HITTING1 (in module animatorystates)
Hop (class in ai)
HOP1 (in module animatorystates)
HOP2 (in module animatorystates)

I

impeded() (character.Character method)
(pellet.Pellet method)
impedes() (barrier.Barrier method)
in_no_go_zone() (skool.Skool method)
in_playground() (skool.Skool method)
initialise() (cast.Cast method)
initialise_animatory_state() (character.Character method)
initialise_bike_combo() (cast.Cast method)
(skool.Skool method)
initialise_bike_secret() (character.Character method)
initialise_cast() (skool.Skool method)
initialise_colours() (graphics.Screen method)
initialise_column() (graphics.Screen method)
initialise_safe_combo() (cast.Cast method)
(skool.Skool method)
initialise_safe_secret() (character.Character method)
initialise_special_answer() (character.Character method)
(lesson.QAGenerator method)
initialise_storeroom_combo() (cast.Cast method)
(skool.Skool method)
initialise_storeroom_secret() (character.Character method)
input (module)
insert() (room.Desk method)
insert_frog() (cast.Cast method)
(mutable.Cup method)
insert_into_cup() (animal.Frog method)
INVENTORY (in module graphics)
INVENTORY_SIZE (in module graphics)
is_absent() (eric.Eric method)
is_adult() (character.Character method)
is_assembly() (skool.Skool method)
(timetable.Timetable method)
is_beside_bike() (cast.Cast method)
is_beside_eric() (cast.Cast method)
(character.Character method)
is_bike_visible() (cast.Cast method)
is_blocked() (animal.Animal method)
is_busy() (sound.Beeper method)
is_conkerable() (character.Character method)
is_deckable() (character.Character method)
is_dirty() (room.Blackboard method)
is_door() (barrier.Barrier method)
(barrier.Door method)
(character.Character method)
is_door_shut() (skool.Skool method)
is_empty() (mutable.Cup method)
is_eric() (character.Character method)
(eric.Eric method)
is_eric_absent() (cast.Cast method)
(character.Character method)
(lesson.Lesson method)
is_eric_expelled() (cast.Cast method)
(character.Character method)
is_eric_nearby() (animal.Animal method)
is_facing() (character.Character method)
is_facing_eric() (character.Character method)
is_firing_catapult() (character.Character method)
is_frog() (animal.Animal method)
(animal.Frog method)
is_fully_grown() (plant.Plant method)
is_GoTo() (ai.Command method)
(ai.GoTo method)
is_GoToing() (ai.CommandList method)
is_home() (cast.Cast method)
(character.Character method)
is_interruptible() (ai.AddLines method)
(ai.Command method)
(ai.CommandList method)
(ai.DropStinkbomb method)
(ai.EvadeMouse method)
(ai.Fall method)
(ai.FireCatapult method)
(ai.FireWaterPistol method)
(ai.Floored method)
(ai.Grow method)
(ai.Hit method)
(ai.Hop method)
(ai.MoveBike method)
(ai.MoveFrog method)
(ai.MoveMouse method)
(ai.MovePellet method)
(ai.MoveWater method)
(ai.WipeBoard method)
(ai.WriteOnBoard method)
(character.Character method)
is_kissing_eric() (character.Character method)
is_knocked_out() (character.Character method)
is_knocked_over() (character.Character method)
is_lowering_catapult() (character.Character method)
is_lowering_fist() (character.Character method)
is_mouse() (animal.Animal method)
(animal.Mouse method)
is_pelletable() (character.Character method)
is_playtime() (skool.Skool method)
(timetable.Timetable method)
is_pressed() (input.Keyboard method)
is_punchable() (character.Character method)
is_punchable_now() (character.Character method)
is_punching() (character.Character method)
is_raised() (signals.Signals method)
is_raising_catapult() (character.Character method)
is_raising_fist() (character.Character method)
is_riding_bike() (character.Character method)
is_scared_of_mice() (character.Character method)
is_shut() (barrier.Barrier method)
(barrier.Door method)
is_sitting() (animal.Frog method)
(animal.Mouse method)
(character.Character method)
is_sitting_on_chair() (character.Character method)
is_sitting_on_floor() (character.Character method)
is_sitting_on_stairs() (character.Character method)
is_standing() (character.Character method)
is_standing_on_kid() (cast.Cast method)
is_stopping_eric() (character.Character method)
is_supported() (eric.Eric method)
is_teaching_eric() (character.Character method)
(skool.Skool method)
(timetable.Timetable method)
is_time() (timetable.Timetable method)
is_time_remaining() (skool.Skool method)
(timetable.Timetable method)
is_time_to_move() (character.Character method)
is_time_to_start_lesson() (character.Character method)
(skool.Skool method)
(timetable.Timetable method)
is_time_to_wake() (character.Character method)
is_touching_eric() (cast.Cast method)
(character.Character method)
is_very_conkerable() (character.Character method)
is_visible() (character.Character method)
items (module)

J

join() (lesson.Lesson method)
join_lesson() (character.Character method)
Jump (class in ai)
JUMP (in module keys)
jump() (ai.CommandList method)
(eric.Eric method)
JUMP_DELAY (in module eric)
jump_if_open() (character.Character method)
jump_if_shut() (character.Character method)
jumped_off_saddle() (eric.Eric method)
JumpIfOpen (class in ai)
JumpIfShut (class in ai)
JumpOffSaddle (class in ai)
JumpOutOfWindow (class in ai)

K

keep_seat() (character.Character method)
Keyboard (class in input)
keys (module)
kill_mouse() (cast.Cast method)
Kiss (class in ai)
KISS (in module keys)
(in module sound)
kiss() (eric.Eric method)
KISS_DECREMENT (in module character)
KISS_DISTANCE (in module cast)
kiss_eric() (character.Character method)
KISS_LINES (in module eric)
kissee() (cast.Cast method)
(eric.Eric method)
KISSES (in module character)
KISSING_ERIC (in module animatorystates)
knock_cup() (cast.Cast method)
knock_over() (character.Character method)
KNOCKED_OUT (in module animatorystates)
(in module sound)
KNOCKED_OVER (in module animatorystates)
KNOCKED_OVER_DELAY (in module ai)
KnockedOut (class in ai)
KnockedOver (class in ai)
KO_DELAY (in module ai)

L

landed() (eric.Eric method)
launch() (pellet.Pellet method)
(water.Water method)
LEFT (in module keys)
left() (character.Character method)
Lesson (class in lesson)
lesson (module)
LESSON_BOX_SIZE (in module graphics)
lift_anyone_at() (cast.Cast method)
line_of_sight_between() (skool.Skool method)
lines (module)
LINES_BUBBLE_SIZE (in module graphics)
LINES_DELAY (in module eric)
LINES_INK (in module character)
LINES_MESSAGE_NEWLINE (in module cast)
LINES_MSG (in module character)
LINES_PAPER_ERIC (in module character)
LINES_PAPER_OTHER (in module character)
LINES_RANGE (in module character)
LINES_SOUNDS (in module sound)
LINES_Y_OFFSET (in module graphics)
Location (class in location)
location (module)
LOCATION_MARKER (in module skool)
log() (in module debug)
LOGO (in module graphics)
lower() (ai.DropStinkbomb method)
(ai.FireCatapult method)
(ai.FireWaterPistol method)
(ai.Hit method)
lower_arm() (ai.MoveDoor method)
(ai.WipeBoard method)
(character.Character method)
lower_catapult() (character.Character method)
lower_fist() (character.Character method)

M

MAGENTA (in module graphics)
make_lines_sound() (skool.Skool method)
(sound.Beeper method)
make_sitting_sound() (eric.Eric method)
(skool.Skool method)
(sound.Beeper method)
make_walking_sound() (eric.Eric method)
(skool.Skool method)
(sound.Beeper method)
MAX_MICE_RELEASE (in module eric)
MAX_MOMENTUM (in module bike)
MIDDLE_WINDOW (in module ai)
midstride() (character.Character method)
MonitorEric (class in ai)
MOUNT_BIKE (in module keys)
mount_bike() (eric.Eric method)
Mouse (class in animal)
MOUSE (in module items)
(in module sound)
MOUSE_COMMAND_LIST (in module cast)
MOUSE_HIDE_DELAY (in module ai)
MOUSE_LIFE (in module ai)
MOUSE_LOCATIONS (in module cast)
MOUSE_PROXIMITY (in module character)
MOUSE_SPRINT_DISTANCE (in module ai)
MOUSE_SPRINTS (in module ai)
MOUSE_SPRITE_GROUP (in module cast)
move() (barrier.Door method)
(cast.Cast method)
(character.Character method)
(eric.Eric method)
move_bike() (eric.Eric method)
move_bike_away() (cast.Cast method)
(skool.Skool method)
move_characters() (skool.Skool method)
move_cloud() (stinkbomb.Stinkbomb method)
move_door() (ai.MoveDoor method)
(character.Character method)
(skool.Skool method)
MoveAboutUntil (class in ai)
MoveBike (class in ai)
MoveDeskLid (class in ai)
MoveDoor (class in ai)
MoveFrog (class in ai)
MoveMouse (class in ai)
MovePellet (class in ai)
MoveWater (class in ai)
mutable (module)
MUTABLES (in module graphics)
MUTABLES_INK (in module graphics)
MUTABLES_PAPER (in module graphics)

N

nearby_window() (skool.Skool method)
NEARBY_X_RANGE (in module cast)
NEARBY_Y_RANGE (in module cast)
NEVER_AGAIN (in module lines)
NEXT_LESSON (in module keys)
next_lesson() (skool.Skool method)
(timetable.Timetable method)
next_staircase() (skool.Skool method)
next_swot_action() (character.Character method)
(lesson.Lesson method)
next_teacher_action() (character.Character method)
(lesson.Lesson method)
NO_BIKES (in module lines)
NO_CATAPULTS (in module lines)
NO_HITTING (in module lines)
NO_JUMPING (in module lines)
NO_LINES (in module keys)
NO_SITTING_ON_STAIRS (in module lines)
NO_STINKBOMBS (in module lines)
NO_TALES (in module lines)
NO_WATERPISTOLS (in module lines)
NO_WRITING (in module lines)
NoGoZone (class in room)
NOT_A_BIRD (in module eric)
NOUN_MARKER (in module lesson)

O

on_floor() (skool.Skool method)
on_stairs() (character.Character method)
OPEN_DESK (in module keys)
open_desk() (cast.Cast method)
(eric.Eric method)
open_door() (character.Character method)
(eric.Eric method)
OPEN_DOORS (in module keys)
OPEN_LIP_BYTE (in module graphics)
OPEN_SAFE (in module sound)
open_window() (character.Character method)
OpenDoor (class in ai)

P

P_GRASS_FOR_HITTING (in module lesson)
P_HIT_FIRE (in module ai)
P_HOP (in module ai)
P_LINES_FOR_TALES (in module lesson)
P_QASESSION (in module ai)
P_SHORT_HOP (in module ai)
P_SPECIAL_PLAYTIME (in module timetable)
P_TURN_ROUND (in module ai)
P_WRITE_ON_BOARD (in module ai)
(in module lesson)
PAGE_NUMBER_RANGE (in module character)
paralyse() (eric.Eric method)
Pause (class in ai)
PAUSE (in module keys)
pause() (character.Character method)
(sound.Beeper method)
pedal() (bike.Bike method)
(eric.Eric method)
PEDAL_MOMENTUM (in module bike)
pedalled() (eric.Eric method)
Pellet (class in pellet)
pellet (module)
PELLET_VERTICAL (in module ai)
PELLET_X (in module pellet)
PELLET_Y (in module pellet)
PHASES (in module stinkbomb)
Plant (class in plant)
plant (module)
plant() (cast.Cast method)
PLANT_DELAY1 (in module ai)
PLANT_DELAY2 (in module ai)
PLANT_GROWING (in module animatorystates)
PLANT_GROWN (in module animatorystates)
PLANT_LIFE (in module ai)
plant_pot() (skool.Skool method)
PlantPot (class in plant)
play() (game.Game method)
(sound.Beeper method)
play_sound() (eric.Eric method)
(skool.Skool method)
PLAYGROUND_MAX_X (in module skool)
PLAYGROUND_MIN_X (in module skool)
PLAYTIME_PREFIX (in module timetable)
prepare() (bike.Bike method)
prepare_qa() (lesson.QAGenerator method)
prepare_special_qa() (lesson.QAGenerator method)
pressed() (input.Keyboard method)
print_hi_score() (graphics.Screen method)
print_inventory() (eric.Eric method)
(graphics.Screen method)
print_lesson() (graphics.Screen method)
(skool.Skool method)
print_lines() (graphics.Screen method)
print_lines_bubble() (character.Character method)
(graphics.Screen method)
print_lines_message() (character.Character method)
print_mice() (graphics.Screen method)
print_mouse_inventory() (eric.Eric method)
print_number() (graphics.Screen method)
print_score() (graphics.Screen method)
pump() (input.Keyboard method)
punch() (character.Character method)
(eric.Eric method)

Q

QAGenerator (class in lesson)
QUIT (in module keys)

R

raise_alarm() (character.Character method)
raise_arm() (ai.DropStinkbomb method)
(ai.MoveDoor method)
(character.Character method)
raise_catapult() (character.Character method)
raise_fist() (character.Character method)
raise_lid() (desklid.DeskLid method)
reach() (ai.JumpOffSaddle method)
ready() (ai.FireNowAndThen method)
(ai.HitNowAndThen method)
(ai.HitOrFireNowAndThen method)
RED (in module graphics)
reinitialise() (cast.Cast method)
(character.Character method)
(eric.Eric method)
(graphics.Screen method)
(scoreboard.Scoreboard method)
(skool.Skool method)
(timetable.Timetable method)
RELEASE_MICE (in module keys)
release_mice() (ai.ReleaseMice method)
(cast.Cast method)
(eric.Eric method)
ReleaseMice (class in ai)
relocate_mouse() (cast.Cast method)
remove_bubble() (character.Character method)
remove_frog() (mutable.Cup method)
render() (graphics.Font method)
reprimand() (character.Character method)
REPRIMAND_DELAY (in module ai)
reset_come_along_index() (character.Character method)
reset_walk_delay() (character.Character method)
resolve_location_id() (character.Character method)
(skool.Skool method)
Restart (class in ai)
restart() (ai.CommandList method)
(ai.ComplexCommand method)
restart_command_list() (character.Character method)
resume() (character.Character method)
(skool.Skool method)
(timetable.Timetable method)
return_to_base() (lesson.Lesson method)
REVEAL (in module keys)
reveal_bike_secret() (character.Character method)
reveal_safe_secret() (character.Character method)
reveal_storeroom_secret() (character.Character method)
rewind() (timetable.Timetable method)
rewind_clock() (skool.Skool method)
RideBike (class in ai)
RIDING_BIKE0 (in module animatorystates)
RIDING_BIKE1 (in module animatorystates)
RIGHT (in module keys)
right() (character.Character method)
rise() (ai.JumpOffSaddle method)
rode_into_barrier() (eric.Eric method)
Room (class in room)
room (module)
room() (skool.Skool method)
RUN (in module animatorystates)

S

Safe (class in mutable)
SAFE_KEY (in module items)
(in module sound)
SAFE_KEY_SCORE (in module eric)
SAFE_SECRETS (in module character)
Say (class in ai)
say() (character.Character method)
scale_coords() (graphics.Screen method)
(skool.Skool method)
scare_musophobes() (cast.Cast method)
scare_people() (animal.Mouse method)
SCORE_Y_OFFSET (in module graphics)
Scoreboard (class in scoreboard)
scoreboard (module)
SCOREBOX (in module graphics)
Screen (class in graphics)
SCREENSHOT (in module keys)
scroll() (graphics.Screen method)
(skool.Skool method)
scroll_on() (skool.Skool method)
scroll_skool() (graphics.Screen method)
seat() (room.Chair method)
SECRET_INK (in module character)
SECRET_PAPER (in module character)
separates() (barrier.Wall method)
set_animatory_states() (character.Character method)
set_command_list_template() (character.Character method)
set_components() (character.Character method)
set_controlling_command() (ai.CommandList method)
(character.Character method)
set_GoTo_destination() (ai.CommandList method)
set_home_room() (character.Character method)
(skool.Skool method)
set_images() (barrier.Door method)
(mutable.Bike method)
(mutable.Cup method)
set_initial_location() (character.Character method)
set_lesson() (cast.Cast method)
set_location() (cast.Cast method)
set_random_locations() (cast.Cast method)
(character.Character method)
set_restart_point() (ai.CommandList method)
(character.Character method)
set_sit_down_message() (cast.Cast method)
set_special_group() (lesson.QAGenerator method)
set_subcommand() (ai.CommandList method)
(character.Character method)
set_template() (ai.CommandList method)
SetClock (class in ai)
SetControllingCommand (class in ai)
SetRestartPoint (class in ai)
SetSubcommand (class in ai)
shadow_eric() (cast.Cast method)
ShadowEric (class in ai)
SHERRY (in module character)
(in module sound)
SHERRY_DROP (in module animatorystates)
SHERRY_PISTOL (in module items)
SherryDrop (class in droppable)
Shield (class in mutable)
SHIELD (in module sound)
should_chase_eric() (character.Character method)
should_get_along() (eric.Eric method)
(skool.Skool method)
should_stop_eric() (character.Character method)
shows() (room.Blackboard method)
ShutDoor (class in ai)
Signal (class in ai)
signal() (character.Character method)
(signals.Signals method)
(skool.Skool method)
Signals (class in signals)
signals (module)
SIT (in module animatorystates)
sit() (character.Character method)
SIT_DOWN (in module lines)
sit_down() (ai.SitForAssembly method)
SIT_FACING_STAGE (in module lines)
sit_on_floor() (character.Character method)
SIT_STAND (in module keys)
SitForAssembly (class in ai)
SitStill (class in ai)
SITTING_ON_CHAIR (in module animatorystates)
SITTING_ON_FLOOR (in module animatorystates)
Skool (class in skool)
SKOOL (in module graphics)
skool (module)
SKOOL_COLORKEY (in module graphics)
SKOOL_GATE (in module ai)
SKOOL_INK (in module graphics)
SKOOL_PAPER (in module graphics)
SkoolBuilder (class in skoolbuilder)
skoolbuilder (module)
SLOW (in module character)
(in module keys)
smeller() (cast.Cast method)
somebody_near_door() (cast.Cast method)
sometimes_runs() (character.Character method)
sound (module)
SPEECH_BUBBLE (in module graphics)
SPEECH_BUBBLE_COLORKEY (in module graphics)
SPEECH_BUBBLE_INSET_X (in module graphics)
SPEECH_BUBBLE_INSET_Y (in module graphics)
SPEECH_BUBBLE_SIZE (in module graphics)
SPEED (in module bike)
SPEED_CHANGE_DELAY_RANGE (in module character)
SPRITE_COLORKEY (in module cast)
SPRITE_COLUMNS (in module cast)
SPRITE_HEIGHT (in module character)
SPRITE_ROWS (in module cast)
SPRITE_WIDTH (in module barrier)
SPRITES (in module graphics)
Staircase (class in staircase)
staircase (module)
staircase() (skool.Skool method)
stalk() (character.Character method)
StalkAndHit (class in ai)
stand_on_saddle() (eric.Eric method)
stand_up() (ai.Catch method)
(ai.DumpWaterPistol method)
(ai.ReleaseMice method)
(character.Character method)
(eric.Eric method)
start_clock() (character.Character method)
(skool.Skool method)
start_kiss() (ai.Kiss method)
start_lesson() (character.Character method)
start_wheeling() (bike.Bike method)
start_writing() (input.Keyboard method)
StartDinnerIfReady (class in ai)
StartLessonIfReady (class in ai)
STAY_IN_CLASS (in module lines)
Stink (class in ai)
STINK_RANGE (in module character)
Stinkbomb (class in stinkbomb)
STINKBOMB (in module animatorystates)
stinkbomb (module)
STINKBOMBS1 (in module items)
STINKBOMBS2 (in module items)
STINKBOMBS3 (in module items)
stood_on_saddle() (eric.Eric method)
stop() (timetable.Timetable method)
stop_clock() (character.Character method)
(skool.Skool method)
StopEric (class in ai)
STOREROOM_COMBO_SCORE (in module eric)
STOREROOM_DOOR (in module eric)
STOREROOM_KEY (in module items)
(in module sound)
STOREROOM_SECRETS (in module character)
supports() (floor.Floor method)
(plant.Plant method)
(staircase.Staircase method)
SUSPEND (in module sound)
switch() (lesson.Lesson method)
SWITCH_PISTOL (in module keys)
SWOT_READY (in module signals)

T

take_safe_key() (eric.Eric method)
take_screenshot() (graphics.Screen method)
tell_class_what_to_do() (lesson.Lesson method)
TELL_ERIC_DELAY (in module ai)
TellClassWhatToDo (class in ai)
TellEric (class in ai)
TellEricAndWait (class in ai)
TellKidsToSitDown (class in ai)
tick() (skool.Skool method)
(timetable.Timetable method)
TIME_FOR_ASSEMBLY (in module signals)
Timetable (class in timetable)
timetable (module)
TITLE_MARKER (in module cast)
TOO_MANY_LINES (in module skool)
TOP_WINDOW (in module ai)
trigger_speed_change() (character.Character method)
trip_people_up() (character.Character method)
trip_people_up_at() (cast.Cast method)
TripPeopleUp (class in ai)
TUNE (in module sound)
turn() (character.Character method)

U

unchain() (bike.Bike method)
(mutable.Bike method)
unchain_bike() (cast.Cast method)
(skool.Skool method)
UNDERSTOOD (in module keys)
understood_message() (eric.Eric method)
unflash() (mutable.Flashable method)
UNFLASH_MOST (in module keys)
unfreeze() (eric.Eric method)
unfreeze_eric() (cast.Cast method)
(character.Character method)
unhide() (eric.Eric method)
unpause() (sound.Beeper method)
unset_home_room() (character.Character method)
(skool.Skool method)
Unsignal (class in ai)
unsignal() (character.Character method)
(signals.Signals method)
(skool.Skool method)
UP (in module keys)
up() (ai.Jump method)
(character.Character method)
UP_A_YEAR (in module sound)
up_a_year() (timetable.Timetable method)
UP_DOWN_DISTANCE (in module ai)
update() (graphics.Screen method)

V

vacate() (room.Chair method)
VERB_MARKER (in module lesson)
visible_blackboard() (skool.Skool method)

W

wait_at_door() (character.Character method)
WaitAtDoor (class in ai)
WaitUntil (class in ai)
walk() (ai.WipeBoard method)
(character.Character method)
(eric.Eric method)
WALK0 (in module animatorystates)
WALK1 (in module animatorystates)
WALK2 (in module animatorystates)
WALK3 (in module animatorystates)
WALK_SOUNDS (in module sound)
walk_to_board() (lesson.Lesson method)
walk_up_or_down() (lesson.Lesson method)
WALKABOUT_RANGE (in module ai)
WalkAround (class in ai)
WalkFast (class in ai)
WalkUpOrDown (class in ai)
Wall (class in barrier)
was_pressed() (input.Keyboard method)
WatchForEric (class in ai)
Water (class in water)
WATER (in module character)
water (module)
WATER0 (in module animatorystates)
WATER1 (in module animatorystates)
WATER2 (in module animatorystates)
WATER3 (in module animatorystates)
WATER4 (in module animatorystates)
WATER_DROP (in module animatorystates)
WATER_PHASES (in module ai)
WATER_PISTOL (in module items)
(in module sound)
water_plant() (cast.Cast method)
WaterDrop (class in droppable)
WATERPISTOL (in module animatorystates)
wheel() (bike.Bike method)
WHITE (in module graphics)
will_kiss_eric() (character.Character method)
Window (class in barrier)
window() (skool.Skool method)
WINDOW_PROXIMITY (in module skool)
wipe() (ai.WipeBoard method)
(room.Blackboard method)
wipe_blackboard() (room.Room method)
wipe_board() (character.Character method)
(lesson.Lesson method)
(skool.Skool method)
WipeBoard (class in ai)
Write (class in ai)
WRITE (in module keys)
write() (eric.Eric method)
(room.Blackboard method)
write_on_board() (character.Character method)
(lesson.Lesson method)
(skool.Skool method)
WriteOnBoard (class in ai)
WriteOnBoardUnless (class in ai)

Y

YELLOW (in module graphics)

Z

ZERO_LINES (in module keys)