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# droppable

Classes for things in the skool that fall from a height onto the floor or someone’s head.

class `droppable.``Conker`(object_id, command_list_id, min_x, max_x, min_y, max_y, hit_xy)

  A conker (as knocked out of a tree by a catapult pellet).

  Parameters: | object_id – The ID of the conker. command_list_id – The ID of the command list the conker will use. min_x – The minimum x-coordinate a pellet must reach to knock the conker out of the tree. max_x – The maximum x-coordinate a pellet must reach to knock the conker out of the tree. min_y – The minimum y-coordinate a pellet must fly at to knock the conker out of the tree. max_y – The maximum y-coordinate a pellet must fly at to knock the conker out of the tree. hit_xy – The coordinates of the conker within its sprite (used for collision detection).

  `hit_by`(pellet)

    Return whether the conker was hit by a catapult pellet.

    Parameters: | pellet (`Pellet`) – The catapult pellet to check.

  `hit_victim`()

    Knock anyone over or out who was unfortunate enough to be struck by the conker.

    Returns: | True if someone was struck, False otherwise.

class `droppable.``Drop`(object_id, command_list_id, hit_xy, animatory_state, direction)

  Abstract superclass for a drop of liquid (water or sherry).

  `hit_victim`()

    Knock anyone over who was unfortunate enough to be struck by the drop of liquid, and make them reveal a secret.

    Returns: | True if someone was struck, False otherwise.

class `droppable.``Droppable`(object_id, command_list_id, hit_xy, animatory_state, direction)

  Abstract superclass for objects that fall from a height.

  Parameters: | object_id – The ID of the object. command_list_id – The ID of the command list the object will use. hit_xy – The coordinates of the object within its sprite (used for collision detection). animatory_state – The object’s animatory state. direction – The direction the object faces (this is used to orient the object’s animatory state).

  `fall`(x, y)

    Make the object begin its descent from a specified location.

    Parameters: | x – The x-coordinate of the location. y – The y-coordinate of the location.

  `get_command_list_id`(lesson_id)

    Return the ID of the command list used by this object.

    Parameters: | lesson_id – The ID of the current lesson (ignored - this object does not follow a timetable).

class `droppable.``SherryDrop`(object_id, command_list_id, hit_xy)

  A drop of sherry (as knocked from a cup by a catapult pellet).

  Parameters: | object_id – The ID of the sherry drop. command_list_id – The ID of the command list the drop will use. hit_xy – The coordinates of the sherry drop within its sprite (used for collision detection).

class `droppable.``WaterDrop`(object_id, command_list_id, hit_xy)

  A drop of water (as knocked from a cup by a catapult pellet).

  Parameters: | object_id – The ID of the water drop. command_list_id – The ID of the command list the drop will use. hit_xy – The coordinates of the water drop within its sprite (used for collision detection).

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