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# room

Classes that represent the rooms in the skool and their furniture.

class `pyskool.room.``Blackboard`(screen, top_left, size, chalk, skool_image)

  A blackboard in a classroom.

  Parameters: | screen (`Screen`) – The screen. top_left – The coordinates of the top-left of the blackboard. size – The size (width, height) of the blackboard. chalk – The chalk colour to use when writing on the blackboard. skool_image (`Image`) – An image of the skool.

  `beside`(character)

    Return whether a character is standing beside the blackboard.

    Parameters: | character (`Character`) – The character to check.

  `build_images`()

    Build the images for the blackboard. This method is called after rescaling the screen or loading a saved game.

  `clear`(blit=False)

    Mark this blackboard as clean.

    Parameters: | blit – If True, the blackboard surface will be blitted clean too; otherwise it will be left alone.

  `is_dirty`()

    Return whether anything is written on the blackboard.

  `newline`()

    Start a new line on the blackboard.

  `restore`()

    Restore the image of this blackboard. This method is used after restoring a saved game.

  `shows`(text, in_order=True)

    Return whether the blackboard displays all the characters in a given piece of text.

    Parameters: | text – The text to look for. in_order – If True, return True only if the order of the characters written on the board matches too.

  `wipe`(column)

    Wipe a column of the blackboard clean.

    Parameters: | column – The column to wipe clean.

  `write`(char)

    Write a character on the blackboard.

    Parameters: | char – The character to write.

class `pyskool.room.``Chair`(room, x)

  A seat in a classroom.

  Parameters: | room (`Room`) – The room the chair is in. x – The x-coordinate of the chair.

  `seat`(character)

    Mark the chair as being occupied by a character.

    Parameters: | character (`Character`) – The character sitting in the chair.

  `vacate`()

    Mark this chair as vacant.

class `pyskool.room.``Desk`(room, x)

  A desk (that can be opened) in a classroom.

  Parameters: | room (`Room`) – The room the desk is in. x – The x-coordinate of the desk.

  `empty`()

    Mark the desk as empty.

  `insert`(item)

    Insert an inventory item (water pistol or stinkbombs) into the desk.

    Parameters: | item – The ID of the item to insert.

class `pyskool.room.``NoGoZone`(zone_id, min_x, max_x, bottom_y, top_y)

  A region of the skool in which Eric is never allowed to be.

  Parameters: | zone_id – The zone’s unique ID. min_x – The x-coordinate of the left edge of the zone. max_x – The x-coordinate of the right edge of the zone. bottom_y – The y-coordinate of the bottom edge of the zone. top_y – The y-coordinate of the top edge of the zone.

  `contains`(x, y)

    Return whether a given location is inside the zone.

    Parameters: | x – The x-coordinate of the location. y – The y-coordinate of the location.

class `pyskool.room.``Room`(room_id, name, top_left, bottom_right, get_along)

  A classroom or some other region of the skool that Eric is expected to show up in when the timetable demands it.

  Parameters: | room_id – The unique ID of the room. name – The name of the room (as it should appear in the lesson box). top_left – The coordinates of the top-left corner of the room. bottom_right – The coordinates of the bottom-right corner of the room. get_along – If True, Eric will be told to get along if he’s found in this room when the timetable doesn’t say he should be in it.

  `add_blackboard`(screen, top_left, size, chalk, skool_image)

    Add a blackboard to the room.

    Parameters: | screen (`Screen`) – The screen. top_left – The coordinates of the top-left of the blackboard. size – The size (width, height) of the blackboard. chalk – The chalk colour to use when writing on the blackboard. skool_image (`Image`) – An image of the skool.

  `add_chair`(x)

    Add a chair to the room.

    Parameters: | x – The x-coordinate of the chair.

  `add_desk`(x)

    Add a desk (that can be opened) to the room.

    Parameters: | x – The x-coordinate of the desk.

  `beside_blackboard`(character)

    Return whether a character is standing beside the blackboard in this room.

    Parameters: | character (`Character`) – The character to check.

  `blackboard_dirty`()

    Return True if the room has a blackboard and it is dirty, False otherwise.

  `build_blackboard_images`()

    Build the images for the blackboard in this room (if any). This method is called after rescaling the screen or loading a saved game.

  `chair`(character, check_dir=True)

    Return the chair in this room that a character is next to, or None if the character is not next to a chair.

    Parameters: | character (`Character`) – The character to check. check_dir – If True, return a chair only if the character is beside one and facing the right way to sit in it; otherwise disregard the direction in which the character is facing.

  `contains`(character)

    Return whether a character is in this room.

    Parameters: | character (`Character`) – The character to check.

  `desk`(character)

    Return the desk in this room that a character is sitting at, or None if the character is not sitting at a desk.

    Parameters: | character (`Character`) – The character to check.

  `get_blackboard_writer`()

    Return the character who wrote on the blackboard in this room, or None if either the room has no blackboard, or the blackboard is clean.

  `get_chair_direction`()

    Return the direction in which the chairs in this room are facing.

    Returns: | -1 if the chairs are facing left, 1 if they are facing right, or None if there are no chairs in the room.

  `get_next_chair`(character, move_along, go_to_back)

    Return the chair that a character should find and sit in.

    Parameters: | character (`Character`) – The character looking for a chair. move_along – If True (and go_to_back is False), return the next seat along if the character is currently beside one; otherwise return the seat closest to the character. go_to_back – If True, return the back seat in the room.
    Returns: | A 2-tuple containing the target chair and the direction it faces (-1 or 1).

  `has_blackboard`()

    Return whether the room has a blackboard.

  `restore_blackboard`()

    Restore the image of the blackboard in this room. This method is used to draw the contents of a blackboard afresh after restoring a saved game.

  `wipe_blackboard`()

    Wipe the blackboard in the room (if any) and mark it as clean.

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